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Virtual Programs

Engineering For Kids of King County

Virtual Programs

Virtual Engineering Club Fall 2020

Supplement your child’s STEM education this fall with our new Virtual Engineering Club. This 12-week course will cover Aerospace, Mechanical, Civil, and Software Engineering and will provide a fun, hand-on approach to virtual learning with a live instructor. The club meets each week with separate classes for Junior Engineers in grades K-2, and for Apprentice Engineers in Grades 3-6.

Junior (Grade K-2)

  • Cost: $100/ monthly + $15 Initial Supply Fee
  • Schedule: Tuesdays at 9:00 AM – 10:00AM over Zoom Video
  • Supplies for hands-on projects will be mailed to students in advance.

Lessons:

  • 8 SEP – Airborne Engineers (Aerospace Engineering) - In the introductory lesson, Airborne Engineers, students will explore the job of an aerospace engineer through discussion and active participation. They will learn that engineers perform a variety of jobs for the community and world.
  • 15 SEP – Up Up and Away (Aerospace Engineering) - In the lesson extension of Airborne Engineers, Up, UP and Away, students build their very own flying airplane.
  • 22 SEP – Look Out Below (Aerospace Engineering) During the extension to Kites, students apply the same principles of aerodynamics to create a parachute that can safely deliver a passenger to the ground.
  • 29 SEP – Columns (Civil Engineering) - In this lesson, students work to create their own column structure that can hold their own weight.
  • 6 OCT – Tunneling (Civil Engineering) - Thomas the Train and Disney’s movie Cars highlight how mesmerizing transportation is to children. Tunneling explores how civil engineers work together to plan and build roads and tunnels across various terrains.
  • 13 OCT – Over the River (Civil Engineering) - During the Over the River lesson, students will examine attributes of two types of bridges: beam and truss. Students will attempt to build a strong truss bridge using some delicious materials! During the lesson extension, students will take the bridges they created in the previous lesson and test their strength.
  • 20 OCT – Catapulting Marshmallows (Mechanical Engineering) - It’s not a bird, it’s not a plane, it’s a flying marshmallow! During this Junior Mechanical Engineering activity, students will learn about the design and physics of a catapult. They will create a basic catapult using a spring-style clothespin, a craft stick, and a plastic bottle top to launch a large marshmallow at a target!
  • 27 OCT – Eggcelent Drop (Mechanical Engineering) - Packaging design and construction will be explored in the Eggcellent Drop activity. Students will learn about forces that will and will not crush an egg. They will work with partners to design a vehicle that will attempt to protect an egg from a one-, three-, and six-foot drop.
  • 3 NOV – Rolling Rambler (Mechanical Engineering) - During the Rolling Rambler activity, students will construct a model of a car using a toilet paper tube and other household items. They will learn about the car’s wheel and axle system. And they will explore the principles of speed and acceleration as they test-drive their Rolling Rambler on different inclined surfaces.
  • 10 NOV – Coding with Scratch I (Software Engineering)
  • 17 NOV - Coding with Scratch II (Software Engineering)
  • 24 NOV - Coding with Scratch III (Software Engineering)
    What’s more fun than playing an interactive video game? Writing one! Video sensing allows students to design and program their own video games and then test them by interacting with the program via webcam. In this Scratch program, students work together to create their own games, art, and musical instruments while exploring coding foundations. Get up and get moving with Engineering for Kids and Scratch: Video Sensing!

Register Here

Apprentice (Grade 3-6)

  • Cost: $150/ monthly + $15 Initial Supply Fee
  • Schedule: Tuesdays at 10:00 AM -11:30 AM over Zoom Video
  • Supplies for hands-on projects will be mailed to students in advance.

Lessons:

  • 8 SEP – Airplanes (Aerospace Engineering) - Students will get a firsthand look at the basic mechanics of flight by constructing paper airplanes and testing the different components that allow it to remain airborne. The terminology discussed in this lesson will play in an important role in later lessons.
  • 15 SEP – Lunar Lander (Aerospace Engineering) - Students will learn about the importance of weight distribution in aircraft design. Students will build their own custom “Lunar Lander” to protect their space cadet marshmallows from being ejected from their space craft.
  • 22 SEP – Parachutes (Aerospace Engineering) - Students will have to engineer a functional parachute for a test jumper that must descend gracefully after being dropped from a tall height. After the testing phase, which is an important part of the Engineering Design Process, students will be able to improve upon their design.
  • 29 SEP – Airborne Engineers (Aerospace Engineering) - In this lesson, Airborne Engineers, students will explore the job of an aerospace engineer through discussion and active participation. They will learn that engineers perform a variety of jobs for the community and world.
  • 6 OCT – Eggcelent Drop (Mechanical Engineering) - Packaging design and construction will be explored in the Eggcellent Drop activity. Students will learn about forces that will and will not crush an egg. They will work with partners to design a vehicle that will attempt to protect an egg from a one-, three-, and six-foot drop.
  • 13 OCT – Balloon Car (Mechanical Engineering) - During this lesson, students will experience the challenge of building an air-powered vehicle that is incredibly aerodynamic. They will create a car shaped body which they will then redesign in an attempt to improve the efficiency of this vehicle in order to achieve the fastest dragster possible.
  • 20 OCT – Candy Catapult Pt 1 (Mechanical Engineering)
  • 27 OCT – Candy Catapult Pt 2 (Mechanical Engineering)
    The catapult activity will provide a basic knowledge of how and why catapults were first created. Students will build a simple catapult using a spoon to power their candy projectile. Students will also explore the mechanics of catapults in order to increase precision and accuracy.
  • 3 NOV – Coding with Scratch I (Software Engineering)
  • 10 NOV – Coding with Scratch II (Software Engineering)
  • 17 NOV - Coding with Scratch III (Software Engineering)
  • 24 NOV - Coding with Scratch IV (Software Engineering)
    What’s more fun than playing an interactive video game? Writing one! Video sensing allows students to design and program their own video games and then test them by interacting with the program via webcam. In this Scratch program, students work together to create their own games, art, and musical instruments while exploring coding foundations. Get up and get moving with Engineering for Kids and Scratch: Video Sensing!

Register Here

Contact us online or call (425) 292-6278 today to learn more about our virtual summer camps!